Alejandro Escobar

A Model for ambiguity

This is my first model for ambiguity:

I did use the triangle as the basic shape for structure because it adapts greatly to different shapes, it offers great advantages when you are blending realistic paint with plain colour progressions, also it is the most basic input for 3D sculpting.

I did use the colours in order to separate main elements in the composition, blue elements compose the main experience while orange elements constitute the ambiguous part.