Alejandro Escobar

Animated reality

Last week, thanks to the collaboration I am doing with artist Jennet Thomas, I started to experiment with the animation of meshes using blender.

First and through the use of photogrammetry, I created a model from my girlfriend’s teddy fox.

Animated-Reality-1 Animated-Reality-3

Secondly I imported the model inside of blender and added some bones to animate it.

Animated-Reality-2 Finally I exported a video of the small animated sequence. Reflection: This exercise gave me the opportunity to reflect on my practice as a video producer, I think it is really interesting to use video as a way to explore time and movement as fundamental parts of reality. Now I am planning to do a piece on which I will experiment with he animation of characters and physical objects.

What happens when you stay still but objects move around you depicting a twisted perspective?

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